![]() Then Hackmans trained it as a style using Joe Penna’s Dreambooth iteration and chose Stable Diffusion 1.5 as the base model. ![]() The artist used Google Earth footage of Asian cities and created a dataset of eight images cropped to 512×512.Hackmans first decided to fine-tune a custom model based on aerial photography to create some concepts for isometric views of cityscapes.How is Stable Diffusion used in Tales of Syn? Also exploring the use of AI tools and workflows to see what makes sense in production and if any value is added to the player experience #madewithunity #gamedev #indiedev #unit圓d /3qskhxhHjO Tales of Syn, an isometric RPG I’m developing as a narrative adventure linked to my comic book. This information might be really useful for other developers, especially thanks to step-by-step breakdowns. So what really caught our attention was a series of blog posts by Hackmans detailing character creation and other aspects of AI-assisted development.“A core aim of the project is to test emerging AI technologies to see how they can help augment the design process both in production and also aiding narrative story telling,” the About section reads.The player will explore both the upper affluent levels, controlled by the Echelon Corporation, and the poor low levels, governed by rival factions. This is a classic cyberpunk dystopian world, which combines high tech and lowlife.It is described as a “sprawling metropolis in a future time period of Earth.” Tales of Syn is a video game and comic book set in the world of Giga Bloc C.The game will also be featured at the upcoming Culture AI Film and Games Festival 2023. Developed by UK artist Hackmans, Tales of Syn started gaining attention last month.
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